суббота, 9 сентября 2017 г.

The Pursuer

Just a small gameplay mod for Duke 3D.

Do not play this mod with HRP and polymer. It does not contain new levels, just a new gameplay element.

It may look like a regular enemy, but you can't kill it. It can go through walls. It will never stop. Run away as fast as you can. Just try to finish he level.

You've heard it. Now it can see you.
You've seen it. Now it can touch you.
You've touched it. It's over for you.


четверг, 2 марта 2017 г.

A.Dream 2 V2.0

An updated version of an old standalone release of A.Dream 2.

I tried to make this version more fun and playable. I added polymer lighting, a working flashlight, an extra monster and weapon to make the action less repetitive, a couple of new scares and areas, and other things

Download (requies polymer!)

воскресенье, 3 апреля 2016 г.

Octo Desperado

It's been years since I released a Duke 3D usermap, so, I decided to have some fun and make a level for april fools day! It's essentially a sequel to Kill City and it's just as weird and wacky.


воскресенье, 13 сентября 2015 г.

Electric Highways on Greenlight

I’m looking for new ways to share my work, so I uploaded my game on Greenlight. If you like Electric Highways and you want to support the project, please vote for the game here: http://steamcommunity.com/sharedfiles/filedetails/?id=517664201

The game will be free to download.

If you're new to Electric Highways, download the game here:

пятница, 4 сентября 2015 г.

Electric Highways Release

Download the game here

The year is 2072. Virtual reality has become a worldwide phenomenon, allowing people to sink into the virtual web, while experiencing isolation in real life. A VR engineer has finished his virtual reality project, but before uploading it on the web, he decides to visit it for the last time, plunging deeper into his own surreal world.

Electric Highways is a game that's all about experience. Everything in this game, especially visuals and music, has been created for the purpose of giving the player a certain kind of emotion. The setting takes place in a surreal, virtual world, made out of abstract 3d graphics, where the player must explore ten levels, each with an individual theme.

The atmosphere of the game has been inspired by early 80's electronic music (including such examples as Gary Numan and Depeche Mode), System Shock and the 1984 version of the film Metropolis. In some ways, the game is like an interactive conceptual music album, where each level is like a short song. The project features a 100% original soundtrack inspired by classic electronic music.